Got a Profitable Flash-Based Videogame? Adobe Wants a Cut
Adobe has released Flash Player 11.2 and has decided it’s high time the once-ubiquitous browser plug-in started earning the company a bit of money.
Starting Aug. 1, 2012, Adobe will begin taking a 9 percent cut of game developers’ net revenue over $50,000.
For most Flash developers that means the new revenue sharing plan will not have any effect, but for the very successful companies building Flash-based games using the new domain memory in combination with the Stage 3D hardware acceleration, the change may affect the bottom line.
Users of Flash Player 11 don’t need to pay anything.
There are two exceptions to Adobe’s new revenue-sharing model. The first way to avoid it is to crank out your app now, before that Aug. 1 deadline arrives. The second option is to switch over the developing for AIR, in which case there is no revenue sharing. That means that the new rules don’t apply to any AIR apps compiled to standalone apps for iOS or Android.
So what are you getting for your 9 percent fee? Access to what Adobe is calling Flash’s “premium” features category. The premium features all revolve around the hardware-accelerated Stage 3D graphics in Flash Player 11. The Stage 3D rendering in Flash 11 consists of a low level API that offers hardware-accelerated 2-D and 3-D graphics. Adobe claims that Stage 3D can deliver “console-quality games” in the browser.
Adobe says the new premium-tier features and the accompanying fees are aimed at “game developers interested in creating the most advanced, graphically sophisticated, next-generation games for the web.”
Of course developers may also note that Adobe’s announcement comes on the heels of an impressive HTML5 gaming demo from Mozilla, which might offer some game developers another possible way to avoid Adobe’s revenue sharing plan.