Newest Webmonkey ArticlesNewest articles in the reference Webmonkey namespacehttp://www.webmonkey.com/rss/referenceWed, 23 Jul 2008 12:27:40 -0400 (EDT)http://www.webmonkey.com/reference/How_Streetread_Was_Developed_-_jQuery_and_DrupalReference:How Streetread Was Developed - jQuery and Drupalhttp://www.webmonkey.com/reference/How_Streetread_Was_Developed_-_jQuery_and_DrupalWed, 23 Jul 2008 12:27:40 -0400 (EDT)<![CDATA[<a name="Article"></a><h2> <span class="mw-headline"> Article </span></h2> <p>Streetread automatically aggregates the latest headlines from over 20 of the leading finance sites on the web, as well as all of the stocks you choose to follow, and all within a single-page, easy to use, auto-loading interface. The site aims to dramatically simplify the daily activities people undergo in order to stay updated with Wall Street activity, in terms of news and data. The goal of development was to make the site as easy as possible to use, while making the interface similar to that of a regular desktop application. </p><p>This article explains the development process and shares with you, great tips and techniques that power the site. </p><p><a href="http://www.streetread.com/blog/how-streetread-was-developed" class="external text" title="http://www.streetread.com/blog/how-streetread-was-developed" rel="nofollow">How Streetread Was Developed - jQuery and Drupal</a> </p>]]>http://www.webmonkey.com/reference/Aoc_goldReference:Aoc goldhttp://www.webmonkey.com/reference/Aoc_goldWed, 23 Jul 2008 12:27:40 -0400 (EDT)<![CDATA[<a name="Article"></a><h2> <span class="mw-headline"> Article </span></h2> <p>I have played about 45 hrs worth of AoC to make it to lev 35. In those 45 hrs I have done NOTHING but mindless, boring quest grinding. So much so that I can't bring <a href="http://itemrate.com/Cheap.065.Age_of_Conan_-_US.G.aspx" class="external text" title="http://itemrate.com/Cheap.065.Age_of_Conan_-_US.G.aspx" rel="nofollow">link title</a>AoC gold to continue the game. I am not quiting though. The game promises epic PvP battles which I would love to partake in, however I do not know if I will ever make it that far as the 150 hrs of game play to reach lev 80 might be too much for me. This brings me to my next point. Why the hell do many MMORPG require you to AoC gold<a href="http://brogame.com/Cheap.065.Age_of_Conan_-_US.aspx" class="external text" title="http://brogame.com/Cheap.065.Age_of_Conan_-_US.aspx" rel="nofollow">link title</a> waste 100+ hrs of your time before you get to the good parts of the game? AoC is the perfect example of this. "Hey we have an awesome game where players can build there own cities, attack other players and cities and battle for dominance. Oh, btw, none of that is possible until you have played 100+ hrs in our boring as ass retarded game." Here's an idea, if you make a really fun game, don't add an ton of bullshit before it. I'm not sure how many of you played the first Jedi Knight game, but you didn't get a lightsaber for the first 6-7 hrs of the game. Guess what? When Jedi Knight 2 came out they decided not to be retards and gave you a lightsaber right away. You know why? The AoC gold<a href="http://www.mygamestock.com/Cheap.013.World_of_Warcraft_-_US.aspx" class="external text" title="http://www.mygamestock.com/Cheap.013.World_of_Warcraft_-_US.aspx" rel="nofollow">link title</a> game was called Jedi FUCKIN Knight! Nobody wanted to play those first 6-7 hrs without a lightsaber. MMORPG developers need to stop being stupid and cut out the bullshit. I don't want to waste 100+ hrs of my life before I get to anything that is remotely fun. And if that is the case then shut the hell up about how awesome your game is and say "Boring as hell for the first 100 hrs, then it gets <a href="http://www.oforu.com/Cheap.065.Age_of_Conan_-_US.aspx" class="external text" title="http://www.oforu.com/Cheap.065.Age_of_Conan_-_US.aspx" rel="nofollow">link title</a>AoC gold". People then will not get mad when they start playing the game cause they know what to expect. I'll try to continue in AoC and give my review once I hit lev 40, however it probably won't be pretty. Honestly, if there was ever a reason to buy a top level account from one of those selling sites it's <a href="http://gosuperplayers.com" class="external text" title="http://gosuperplayers.com" rel="nofollow">link title</a>AoC gold. </p> <a name="Suggested_readings"></a><h2> <span class="mw-headline"> Suggested readings </span></h2> <p>Hey we have an awesome game where players can build there own cities, attack other players and cities and battle for dominance. Oh, btw, none of that is possible until you have played 100+ hrs in our boring as ass retarded game." Here's an idea. </p>]]>http://www.webmonkey.com/reference/Wow_goldReference:Wow goldhttp://www.webmonkey.com/reference/Wow_goldWed, 23 Jul 2008 12:27:40 -0400 (EDT)<![CDATA[<a name="Article"></a><h2> <span class="mw-headline"> Article </span></h2> <p>At level 40, players are able to purchase a mount with wow gold<a href="http://www.item4sale.com" class="external text" title="http://www.item4sale.com" rel="nofollow">link title</a> based on their character's race and reputation which can be summoned at will. These are expensive to purchase and train, but add to the player’s status and significantly increase their speed of travel. Unfortunately, players may not engage in combat while on a mount. The level cap in World of Warcraft is 60, with rewards for successful raids at this level being in the form of rare loot. What keeps players interested in playing WoW and what draws new players to a game where so many people have already reached max level? In fact, they are many MMO players out there who never played anything but <a href="http://www.item4sale.com" class="external text" title="http://www.item4sale.com" rel="nofollow">link title</a>wow gold<a href="http://www.hao2xia.blogbus.com" class="external text" title="http://www.hao2xia.blogbus.com" rel="nofollow">link title</a> (you really need to feel bad for them). Additionally, they have become the hurdle that almost every new fantasy based MMO must jump, so much so that most emerging games are accused of being “WoW clones”. Even with these credits, the question is “After three years can WoW and [<a href="http://yatou0714.mylivepage.com" class="external free" title="http://yatou0714.mylivepage.com" rel="nofollow">http://yatou0714.mylivepage.com</a> </p> <pre>link title]wow gold still hold a player’s interest?” With more and more subscribers keeping their eye on the next MMO, how will WOW stay competitive in an evolving and expanding MMO world? One of the challenges that World of Warcraft faces is keeping the interest their current players while recruiting new subscribers. Sure, WoW’s subscriber numbers are high, but how many of those are active players? By active players I am referring to the gamers out there. The folks that play the game as intended: questing, raiding, and PVPing. Not the folks using the game to turn a profit. WoW Gold[<a href="http://mywowgold3000.blogspot.com/" class="external free" title="http://mywowgold3000.blogspot.com/" rel="nofollow">http://mywowgold3000.blogspot.com/</a> link title] hot news&nbsp;: World of Warcraft Reaches 10 Million Players ---- World of Warcraft's community continues to grow, recently hitting a new high of 10 million subscribers around the world. In the three years since the game was first released, the way it has been embraced around the world has far surpassed our expectations, and we're grateful to all of the players who made that possible. We just wanted to take a moment to share the news, welcome the many new and returning players who entered the game over the holidays, and thank all of you for your ongoing support and enthusiasm. [<a href="http://mywowgold3000.blogspot.com/" class="external free" title="http://mywowgold3000.blogspot.com/" rel="nofollow">http://mywowgold3000.blogspot.com/</a> link title]wow gold,[<a href="http://blog.chinaunix.net/u2/67047/" class="external free" title="http://blog.chinaunix.net/u2/67047/" rel="nofollow">http://blog.chinaunix.net/u2/67047/</a> link title]wow gold, </pre>]]>http://www.webmonkey.com/reference/RMWTUG_Virtualization_ConferenceReference:RMWTUG Virtualization Conferencehttp://www.webmonkey.com/reference/RMWTUG_Virtualization_ConferenceWed, 23 Jul 2008 12:27:40 -0400 (EDT)<![CDATA[<a name="Article"></a><h2> <span class="mw-headline"> Article </span></h2> <p>The Rocky Mountain Windows Technology User Group (<a href="http://www.rmwtug.org" class="external text" title="http://www.rmwtug.org" rel="nofollow">RMWTUG</a>) is hosting a Virtualization mini-conference in Denver on September 29, 2008. The RMWTUG will present Microsoft Hyper-V and VMware ESX from a neutral point of view. Features and functions that are common to these technologies will be demonstrated, and features and functions that are unique to one or the other will also be demonstrated. </p><p>This special mini-conference is open to the public and free of charge, but registration is required. We need to have an accurate attendance count for food and beverage, and to make sure we have enough seats. </p><p>Register <a href="http://rmwtug-2008-09-virtualization-webmonkey.eventbrite.com/" class="external text" title="http://rmwtug-2008-09-virtualization-webmonkey.eventbrite.com/" rel="nofollow">here</a> </p>]]>