All posts tagged ‘app store’

Android’s Market Mimics iPhone’s App Store

Android’s mobile OS platform developers revealed their own version of Apple’s App Store Thursday. Google-hosted Android Market is a near feature by feature copy of the iPhone’s App Store — a centralized mobile software distribution application.

There are some minor differences. According to Eric Chu, as described on Android’s development blog, “We chose the term ‘market’ rather than ‘store’ because we feel that developers should have an open and unobstructed environment to make their content available.”

There are some more noticeable differentiations between the App Store and Android Market, garnered from the screenshots provided in the announcement:

  • App Store has the top 25 downloaded free or paid software releases. Android Market does not.
  • Android Market has a list of “featured” software in a glider along the top of the screen, leaving room for search and browse links. App Store has its featured software in a colorful icon-filled list that fills the screen.
  • Android shows a list of the hardware specifications necessary to run the software. This will be a unique feature to Android since the operating system promises to run on a myriad of different handsets. The iPhone’s operating system only works on the iPhone.

It’s obvious Apple’s App Store success, financial and otherwise, is a primary motivator for Google’s Android Market. The beta version, available when the phone eventually launches later this year, will be installed by default with the operating system for free software only. Apparently, the revenue share and payment system is still under debate. In contrast, Apple takes 30% of App Store software sale revenue.

Beyond store profit, the benefits of such a system include ensuring stable, secure software to its devices. In the store owner’s case, the companies have the instant ability to prominently display software to all of its users at once. It also gives developers the ability to showcase, through featured software, what might normally be an overlooked “killer” app. The editorial power in the hands of application store owners can put considerable pressure on developers to keep a friendly relationship lest their applications be arbitrarily removed from the store.

It’s looking like the future of mobile software distribution is via centralized sources. We can trace centralized software distribution back to game systems, most noticeably XBox Live’s Marketplace. It is an odd move away from the traditional internet software marketplace. Prior to now, software distribution was of a search-and-find nature. Are we to see a Windows Vista Marketplace for software distribution in the future? Will future versions of Mac OS X force users to the Apple Store to install all available software? Let’s hear your thoughts on the future of software distribution in the comments.

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Six Reasons iPhone Delivers Where Android Won’t

Slowly but surely, the Android phone continues its slow crawl towards our doorstep. The latest announcements include the new software development kit (SDK) beta and the HTC Dream, the first commercial mobile handset built to run Google’s mobile operating system.

Both announcements arrived Monday. The 0.9 beta version of the SDK can be downloaded now, the handset is slated to arrive this Fall

Hear the polite applause? It’s coming from Android’s developers who, until today, have not seen an SDK update to the mobile operating system since November. What has Google been doing since?

According to Android’s SDK blog announcement, the answer is ensuring the hardware works first.

“Back in November, we made some SDK builds available that we referred to as “early look” SDKs. The goal was to give developers insight into the platform as early on as possible, and to get some initial feedback. Since then, we’ve been working with our Open Handset Alliance partners to incorporate much of that feedback, and finish the first devices. Since those devices are shipping in the fourth quarter, the platform is now converging on a final ‘Android 1.0′ version.”

The announcement ensures Google will be moving rapidly to deliver both a handset and a version 1.0 SDK by the fourth quarter. We wait with baited bated breath.

While we wait, the question remains: is the operating system any good? You can bet Google’s existing mobile applications, like Maps, will work in parity with iPhone, Blackberry and Symbian equivalents (Even better, in some instances; The SDK includes a version of Google’s streetview feature unavailable in current software versions on other platforms). We’re pretty sure the thing will make a decent phone call. The browser looks to work just like a desktop browser, with all the typical mobile Safari-like zooms and taps. But can it compete with other current mobile software?

We’ve talked before about what Android might have that the iPhone won’t. Since Android has become a (semi) reality, let’s flip the script for a moment and take a look at what the iPhone has now which Android may be missing.

  1. Celebrity Skin — The iPhone is this summer’s, and likely this winter’s, top selling knick-knack. It’s the go-to gift if you’re looking for something special, and early gadget adopters were on it like a seagull on Fabio. The phone’s appeal rivals that of The Hills’ Lauren Conrad or High School Musical’s Hannah Montana’s Miley Cyrus. Sure, they look neat enough, but what do they do to get the fan attention they get? It’s a certain pink ribbon-packaged “je ne sais quoi,” I suppose. Fans, internet junkies and gadget hounds have been lining up outside of Apple stores for weeks and have all signed their name on AT&T’s dotted line, which leads us to our second list item.
  2. Contracts — Millions of them, in fact. In America, they’re two-year slammers which cost about $175 to break out of, courtesy of AT&T. Who’s left wanting a phone in the mobile marketplace? At best, Google will be competing for the slackers who don’t really care much about mobile phone technology and those who will end their existing contracts in the next couple years — depending on when the luster wears off on the iPhone. If lucky, its software will compete with RIM’s Blackberry for corporate contracts. However, it is unlikely for corporation’s IT departments to trust Android’s open operating system instead of RIM’s tried and true software. The SDK doesn’t even have a dedicated email program.
  3. A Stable SDKConcerns about its non disclosure agreement aside, the iPhone SDK is smooth and polished. It has a nifty iPhone emulator, great hardware support and it works cleanly with Apple’s existing development tools (like XCode). You have to hand it to Apple here — it has a great track record of enabling developers to code by packaging its devices with up-to-date development environments and thorough documentation. The new Android SDK deserves some scrutiny, but compare Apple’s SDK to Android’s last out of date SDK and its skimpy documentation? Fuhgeddaboutit.
  4. Profitable App Store — Software developers can make money easily on the iPhone. Draw up a gadget nobody’s thought of, get it through Apple’s strict reviewing process, get featured on the App Store front page and you might earn $50,000 in your first month on the store. Write up an application for Android and you’ll be lucky to get any exposure at all, let alone figure out how to get paid for it.
  5. Bold Experimentation — We now know the HTC Dream will work with Android, but we’re also promised Android can be ported to any smartphone device. It means hardware developers need to write drivers for their devices, and without a decent headstart, we’re looking at another year or so of gradual adoption across other devices. Conversely, we know what we’re going to get with the iPhone. Apple’s hardware features have enabled plenty of accelerometer, internet, GPS and touch screen ideas which have pushed software development further. Who knew you could use your phone as a level, a cowbell or a tuning fork?
  6. Developers — Apple has a SDK, developer support and profitable App store, all of which have enabled it to attract a gaggle of developers. Meanwhile, without any new software, development or hardware support, many Android developers have jumped ship. Who knows if the newest SDK will draw them back? From a phone buyer’s perspective, less developers mean less applications, less functionality and more reasons to buy an iPhone instead.

All of these arguments hint at why developers are so let-down by Google: why bother? While the promise of an open mobile operating system should be exciting burgeon to the mobile web and operating system development community, the announcement of the HTC Dream and updated SDK is too late.

We still don’t know if Google has the next mobile killer app in its back pocket. It could be the remote control to the cloud computing kingdom Google has built. We won’t know until we see the final version. Maneuvering through the emulator which comes with the SDK, it feels like Android is competing with Symbian as merely a mediocre software OS which just works.

However, Google still has a chance to make good with its promises. Maybe after a couple more years of development, after the release of Android 1.0, the HTC Dream, and a finalized SDK — and when iPhone owners reach the end of their AT&T contracts — it may be time for the next big (or in this case, small) thing.

[Edited a couple typos. Thanks commenters!]

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App Store Launch: 552 Applications, 135 of Them Free

iPhone developer house Pinch Media has analyzed the App Store numbers, listing the number of apps and what they will cost you. Of the 550-plus applications available right now, about 25 percent of them can be downloaded free of charge.

Apple’s App Store, where customers can buy applications for the iPhone and iPod Touch, opened its doors Thursday morning.

Pinch’s research shows developers are flocking to the OS and mobile devices, displaying what may be the first tipping point towards mass adoption of internet enabled mobile devices. According to Pinch Media:

On AppStore launch, Pinch Media counted 552 applications – 417 of them paid, 135 of them free. Paid applications ranged in price from $0.99 to $69.99, with the most common price points being $0.99 (85 applications), $9.99 (82 applications), and $4.99 (62 applications).

552 applications at launch is a pretty impressive number, especially if you consider less than 20 applications were available (by legit means, anyway) for the iPhone and iPod Touch prior to today’s launch.

This number is sure to grow once more developers jump on board, and considering the hype surrounding the App Store and the iPhone, it is easy to see these numbers jump higher. Add the possibility of revenue and businesses might be able to thrive on this software market.

According to an interview in the New York Times, Apple founder and CEO Steve Jobs says Apple is “not trying to be business partners” with application developers, preferring to sell iPhones instead. Yet, the company is taking 30 percent of any revenue generated on the store. Did we mention Apple programmed its devices so the only way to download and install applications on the proprietary devices is through iTunes? Natch.

That said, locked-in and exorbitant phone network pricing plans and iPhone third-party development restrictions could possibly put a crimp on growth while open-sourced and Linux-enabled mobile operating systems like Open Moko and Android threaten to catch up… someday.