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    <title>Webmonkey &#187; Asteroids</title>
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        <title>Multiplayer Asteroids, Sans Asteroids</title>
        <link>http://www.webmonkey.com/2012/04/multi-player-asteroids-sans-asteroids/</link>
        <comments>http://www.webmonkey.com/2012/04/multi-player-asteroids-sans-asteroids/#comments</comments>
        <pubDate>Tue, 10 Apr 2012 21:38:09 +0000</pubDate>

                <dc:creator>Scott Gilbertson</dc:creator>

        <guid isPermaLink="false">http://www.webmonkey.com/?p=55534</guid>
        		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Asteroids]]></category>
		<category><![CDATA[Games]]></category>
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                    <description><![CDATA[<div class="rss_thumbnail"><img src="http://www.webmonkey.com/wp-content/uploads/2012/04/astroids.jpg" alt="Multiplayer Asteroids, Sans Asteroids" /></div>A massive, multiplayer online version of Asteroids turned out to be an April Fool's prank, but the idea was so compelling it just had to be made real.]]></description>

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<p><div id="attachment_55535" class="wp-caption aligncenter" style="width: 590px"><img src="http://www.webmonkey.com/wp-content/uploads/2012/04/astroids.jpg" alt="" title="astroids" width="580" height="341" class="size-full wp-image-55535" /><p class="wp-caption-text">MMOAsteroids: every triangle for itself</p></div>Webmonkey, along with the rest of Wired, ignores April Fool&#8217;s Day pranks. Which is to say I don&#8217;t post about them, not even the good ones. But occasionally an April Fool&#8217;s prank is good enough that it makes the leap from joke to real thing &#8212; like <a href="http://www.mmoasteroids.com/">MMOAsteroids</a>.</p>
<p>It started with a post on Seb Lee-Delisle&#8217;s blog where he claimed to have built a <a href="http://seb.ly/2012/04/gotcha-fake-mmo-asteroids-april-fool/">Node.js-based real-time multiplayer version of the classic Asteroids videogame</a> (albeit without the asteroids). That turned out to be an April Fool&#8217;s prank, but the idea was compelling enough that now there really is <a href="http://www.mmoasteroids.com/">a real-time, multiplayer Asteroids game on the web</a>. It&#8217;s based on Doug McInnes&#8217; <a href="https://github.com/dmcinnes/HTML5-Asteroids">HTML5 Asteroids</a> and uses the as-yet-unreleased <a href="http://www.firebase.com/">Firebase API</a>.</p>
<p>I&#8217;m not sure about the &#8220;massive&#8221; part of MMOAsteroid (it appears, based on posts at <a href="http://news.ycombinator.com/item?id=3819638">Hacker News</a>, that the game randomly assigns players to different boards to avoid overwhelming the screen and making it unplayable), but otherwise it&#8217;s pretty awesome. And highly addictive.</p>
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        <title>Play Asteroids in HTML5</title>
        <link>http://www.webmonkey.com/2010/09/play-asteroids-in-html5/</link>
        <comments>http://www.webmonkey.com/2010/09/play-asteroids-in-html5/#comments</comments>
        <pubDate>Mon, 13 Sep 2010 19:30:39 +0000</pubDate>

                <dc:creator>Michael Calore</dc:creator>

        <guid isPermaLink="false">http://www.webmonkey.com/?p=48685</guid>
        		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Web Standards]]></category>
		<category><![CDATA[Asteroids]]></category>
		<category><![CDATA[canvas]]></category>
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                    <description><![CDATA[<div class="rss_thumbnail"><img src="http://www.webmonkey.com/wp-content/uploads/2010/09/asteroidsHTML5.jpg" alt="Play Asteroids in HTML5" /></div>Developer Kevin Roast has created a slick demo of the arcade classic Asteroids using the Canvas element inside HTML5.]]></description>

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<p><a href="http://www.webmonkey.com/wp-content/uploads/2010/09/asteroidsHTML5.jpg"><img src="http://www.webmonkey.com/wp-content/uploads/2010/09/asteroidsHTML5.jpg" alt="" title="asteroidsHTML5" /></a></p>
<p>A developer named Kevin Roast has created <a href="http://www.kevs3d.co.uk/dev/asteroids/">a slick demo</a> of the arcade classic Asteroids using the Canvas element inside HTML5.</p>
<p>Use the arrow keys and the space bar to control your ship. Also highly recommended: press &#8220;R&#8221; to switch to the retro-styled graphics. The complex polygons of the modern graphics are harder to see (sorry, Kevin).</p>
<p><a href="http://diveintohtml5.org/canvas.html#divingin">Canvas</a> is the part of HTML5 that lets developers create 2D animations &#8212; you can draw polygons on the screen, then manipulate them with JavaScript, or the mouse and keyboard (usually both). It&#8217;s one of the technologies that intrepid web authors are using to replace Flash for simple animations and games like this one. Granted, Canvas has a long way to go before it can replicate what&#8217;s possible today in a Flash game, but we&#8217;re seeing the baby steps happen. And as browsers get faster, the baby&#8217;s stride grows.</p>
<p>Originally developed by Apple, Canvas is now part of the HTML5 draft specification and is supported by most major browsers. IE8 is lacking native support (it works with <a href="http://code.google.com/p/explorercanvas/">this add-on</a>) but IE9 will fix that when it reaches the beta stage later this month.</p>
<p>Kevin&#8217;s demo has been around for a couple of months, but we&#8217;re revisiting it because the author has taken the original code and created a brand new <a href="http://www.kevs3d.co.uk/dev/asteroidsbench/">Canvas benchmark tool</a> to test how quickly and smoothly your browser can render HTML5 animations. Run his new test code and you&#8217;ll see a game simulation with more asteroids than your browser can handle.</p>
<p>Also, when playing the actual game, you can recreate this effect by pressing the &#8220;A&#8221; key as you fly around. This adds new asteroids to the playing field, so you can test your browser and your skills.</p>
<p><b>See Also:</b></p>
<ul>
<li><a href="http://www.webmonkey.com/2010/07/play-pac-man-in-html5/">Play Pac-Man in HTML5</a></li>
<li><a href="http://www.webmonkey.com/2010/09/google-shows-off-its-bouncy-balls/">Google Shows Off Its Bouncy Balls</a></li>
<li><a href="http://www.webmonkey.com/2010/08/tip-and-tricks-for-better-html5-canvas-animations/">Tips and Tricks for Better HTML5 Canvas Animations</a></li>
<li><a href="http://www.webmonkey.com/2010/05/who-needs-flash/">Who Needs Flash?</a></li>
<li><a href="http://www.webmonkey.com/2009/09/turn_your_vector_art_into_canvas-based_animations_with_opacity/">Turn Your Vector Art Into Canvas-based Animations With Opacity</a></li>
</ul>
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