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    <title>Webmonkey &#187; images</title>
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    <link>http://www.webmonkey.com</link>
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        <title>Meet WebP, Google&#8217;s New Image Format</title>
        <link>http://www.webmonkey.com/2010/10/meet-webp-googles-new-image-format-for-the-web/</link>
        <comments>http://www.webmonkey.com/2010/10/meet-webp-googles-new-image-format-for-the-web/#comments</comments>
        <pubDate>Fri, 01 Oct 2010 15:18:15 +0000</pubDate>

                <dc:creator>Michael Calore</dc:creator>

        <guid isPermaLink="false">http://www.webmonkey.com/?p=48866</guid>
        		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Web Standards]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[WebP]]></category>
            <enclosure url="http://www.webmonkey.com/wp-content/uploads/2010/10/WebP.jpg" type="image/jpeg" length="48000" />
                    <description><![CDATA[<div class="rss_thumbnail"><img src="http://www.webmonkey.com/wp-content/uploads/2010/10/WebP.jpg" alt="Meet WebP, Google&#8217;s New Image Format" /></div>As part of its self-imposed mission to make the web faster, Google has rolled its own image format. It&#8217;s called WebP, and it&#8217;s based on open source technology. Google launched the initiative Thursday night with a post on its Chromium blog. WebP has much in common with JPEG, the most widely used of the web&#8217;s [...]]]></description>

            <content:encoded><![CDATA[<p><!-- wpautop enabled -->
<p><a href="http://www.webmonkey.com/wp-content/uploads/2010/10/WebP.jpg"><img src="http://www.webmonkey.com/wp-content/uploads/2010/10/WebP.jpg" alt="" title="WebP" /></a></p>
<p>As part of its self-imposed mission to make the web faster, Google has rolled its own image format.</p>
<p>It&#8217;s called WebP, and it&#8217;s based on open source technology. Google launched the initiative Thursday night with <a href="http://blog.chromium.org/2010/09/webp-new-image-format-for-web.html">a post on its Chromium blog</a>.</p>
<p><a href="http://code.google.com/speed/webp/">WebP</a> has much in common with JPEG, the most widely used of the web&#8217;s image formats. Like JPEG, the new format is intended to be used for photos on web pages, and like JPEG, the photos in a WebP image are compressed using lossy technology. The images will continue to reduce in quality the more you compress them.</p>
<p>But Google thinks it can squish web images down using WebP to even smaller sizes than you can get with JPEG &#8212; around 40 percent smaller, based on the company&#8217;s tests &#8212; without any noticeable loss in quality. Google has been testing WebP&#8217;s efficiency over the last few months, taking around a million images from the web (mostly JPEGs, but also some PNGs and GIFs) and running them through the new WebP compression technology.</p>
<p>It says its engineers have seen a 39 percent reduction in overall file size on these test images &#8220;without perceptibly compromising visual quality,&#8221; and that it expects the results to improve once development picks up. Also, you could probably get even better results if you started from an uncompressed image.</p>
<p>You can check Google&#8217;s work in <a href="http://code.google.com/speed/webp/gallery.html">a gallery comparing the JPEG and WebP images</a>. You can also download <a href="http://code.google.com/speed/webp/download.html">a conversion tool</a> and try out the tech for yourself.</p>
<p>WebP is being released as a developer preview, so its not supported by any major web browsers, camera manufacturers, or the software we use to make JPEGs, like Photoshop or iPhoto. Google will no doubt quickly build it into its own browser, Google Chrome, and its Picasa photo sharing software, but it will need some major backing from every key player in the browser and digital imaging hardware and software spaces if it&#8217;s to gain any traction. So it doesn&#8217;t present much of a challenge to JPEG right now.</p>
<p>It may in the future, though. Images are biggest data payload on web pages &#8212; when a page is slow to load, more often than not, it&#8217;s the photos that are slowing it down. The industry as a whole has been trying to solve the page load speed issue for years, and focus has increased with the explosion of the mobile web and the growing frustration with the limits of cellular data networks.</p>
<p>Google has made several recent attempts to speed up web page load times, both with its own <a href="http://www.webmonkey.com/2009/11/say__hello_world__to_spdy__a_successor_to_http-2/">SPDY protocol</a> for web applications and its work on <a href="http://webkit.org/">WebKit</a> and <a href="http://code.google.com/p/v8/">V8</a> engines for web browsers. </p>
<p>WebP is based on <a href="http://www.webmproject.org/tools/vp8-sdk/">the same technology</a> behind the new <a href="http://www.webmproject.org/">WebM video format</a>, which <a href="http://www.webmonkey.com/2010/05/major-browser-vendors-launch-webm-free-open-video-project/">Google released</a> under an open source license in May, with the backing of Mozilla and Opera. All the major browser vendors <a href="http://www.webmonkey.com/2010/05/on-web-video-support-safari-now-stands-alone/">except Apple</a> offered support for WebM on day one, and that support was integral in getting the project off the ground and onto the web, where it is <a href="http://www.webmonkey.com/2010/08/vimeo-spreads-the-html5-love-with-web-native-video-player/">already being used</a>. However, even with all the fanfare, it <a href="http://www.webmonkey.com/2010/06/youtube-html5-video-is-no-match-for-flash/">still lags far behind</a> the other video formats that have been around for years. </p>
<p>But because it&#8217;s open source, and because it&#8217;s been built on technologies proponents of the open web are already familiar with, WebP does have a chance. The first step is getting into Google Chrome, which the company says will happen very soon. After that, it&#8217;s a matter of getting support from Mozilla, Opera, Apple and Microsoft to display WebP in its browsers. Considering how willing most of those companies were to play nice with WebM video, we should expect that to happen sooner rather than later.</p>
<p>In the meantime, Google is also considering some tricks to speed adoption, like writing scripts that pull JPEGs off the web and re-compress them in the WebP format, then store them for later use.</p>
<p><b>See also</b></p>
<ul>
<li><a href="http://www.webmonkey.com/2010/05/major-browser-vendors-launch-webm-free-open-video-project/">Major Browser Vendors Launch WebM Free Open Video Project</a></li>
<li><a href="http://www.webmonkey.com/2010/05/on-web-video-support-safari-now-stands-alone/">On Web Video Support, Safari Now Stands Alone</a></li>
<li><a href="http://www.webmonkey.com/2010/06/webm-video-support-on-track-for-firefox-4/">WebM Video Support on Track for Firefox 4</a></li>
</ul>
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            <wfw:commentRss>http://www.webmonkey.com/2010/10/meet-webp-googles-new-image-format-for-the-web/feed/</wfw:commentRss>
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    <item>
        <title>TinySrc Shrinks Your Images for Mobile Browsers</title>
        <link>http://www.webmonkey.com/2010/09/tinysrc-shrinks-your-images-for-mobile-browsers/</link>
        <comments>http://www.webmonkey.com/2010/09/tinysrc-shrinks-your-images-for-mobile-browsers/#comments</comments>
        <pubDate>Tue, 07 Sep 2010 18:30:51 +0000</pubDate>

                <dc:creator>Scott Gilbertson</dc:creator>

        <guid isPermaLink="false">http://www.webmonkey.com/?p=48594</guid>
        		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[TinySRC]]></category>
            <enclosure url="http://www.webmonkey.com/wp-content/uploads/2010/09/tinySrc.jpg" type="image/jpeg" length="48000" />
                    <description><![CDATA[<div class="rss_thumbnail"><img src="http://www.webmonkey.com/wp-content/uploads/2010/09/tinySrc.jpg" alt="TinySrc Shrinks Your Images for Mobile Browsers" /></div>If you&#8217;ve played around with optimizing your website for small screens, you know one of the big headaches is resizing images. You can set the viewport in your head tags to make sure your main content is the focus on mobile devices, but you can&#8217;t easily shrink images. On many mobile devices, rendering the images [...]]]></description>

            <content:encoded><![CDATA[<p><!-- wpautop enabled -->
<p><a href="http://www.webmonkey.com/wp-content/uploads/2010/09/tinySrc.jpg"><img src="http://www.webmonkey.com/wp-content/uploads/2010/09/tinySrc.jpg" alt="" title="tinySrc" /></a></p>
<p>If you&#8217;ve played around with optimizing your website for small screens, you know one of the big headaches is resizing images. You can <a href="http://www.zeldman.com/2010/09/02/my-other-ipad-is-a-kindle/">set the viewport</a> in your head tags to make sure your main content is the focus on mobile devices, but you can&#8217;t easily shrink images. </p>
<p>On many mobile devices, rendering the images is what slows down page load times. That&#8217;s where <a href="http://tinysrc.net/">TinySrc</a> comes in. It&#8217;s a clever service that parses your images and presents scaled-down versions to mobile devices. </p>
<p>Using tinySrc is pretty simple, all you need to do is prefix your image URLs with the tinySrc domain, something like:</p>
<pre class="brush: js">

http://i.tinysrc.mobi/http://foo.com/foo.png

</pre>
<p>TinySrc will then detect the device that&#8217;s visiting your site (tinySrc has partnered with <a href="http://deviceatlas.com/">Device Atlas</a> so its device listings are extensive) and serve out an appropriately shrunken version of your image. </p>
<p>If you&#8217;d like complete control over the size of your images, you can specify parameters in the URL. For more details on all of tinySrc&#8217;s settings see <a href="http://tinysrc.net/documentation/">the documentation</a>.</p>
<p>While you are relying on a third party service &#8212; a choice which always carries the usual concerns about speed and reliability &#8212; tinySrc is definitely one of the fastest, easiest ways to shrink your images for the small screen.</p>
<p><em>[via <a href="http://ajaxian.com/archives/tinysrc-free-easy-way-to-reformat-graphics-for-mobile-devices">Ajaxian</a>]</em></p>
<p><strong>See Also:</strong><br/></p>
<ul>
<li><a href="http://www.webmonkey.com/2010/06/new-frameworks-give-mobile-web-apps-a-boost/">New Frameworks Give Mobile-Web Apps a Boost</a></li>
<li><a href="http://www.webmonkey.com/2010/08/firefox-mobile-alpha-lands-on-android/">Firefox Mobile Alpha Lands on Android</a></li>
<li><a href="http://www.webmonkey.com/2010/06/gmail-mobile-is-always-on-the-move/">Gmail Mobile Is Always on the Move</a></li>
<li><a href="http://www.webmonkey.com/2010/02/build_an_iphone_optimized_website_with_iui/">Build an iPhone-Optimized Website with iUI</a></li>
</ul>
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            <wfw:commentRss>http://www.webmonkey.com/2010/09/tinysrc-shrinks-your-images-for-mobile-browsers/feed/</wfw:commentRss>
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    <item>
        <title>Trick Out Your Images With PaintbrushJS</title>
        <link>http://www.webmonkey.com/2010/08/trick-out-your-images-with-paintbrushjs/</link>
        <comments>http://www.webmonkey.com/2010/08/trick-out-your-images-with-paintbrushjs/#comments</comments>
        <pubDate>Fri, 27 Aug 2010 17:59:25 +0000</pubDate>

                <dc:creator>Scott Gilbertson</dc:creator>

        <guid isPermaLink="false">http://www.webmonkey.com/?p=48486</guid>
        		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[DOM]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[PaintbrushJS]]></category>
            <enclosure url="http://www.webmonkey.com/wp-content/uploads/2010/08/paintbrushjs.jpg" type="image/jpeg" length="48000" />
                    <description><![CDATA[<div class="rss_thumbnail"><img src="http://www.webmonkey.com/wp-content/uploads/2010/08/paintbrushjs.jpg" alt="Trick Out Your Images With PaintbrushJS" /></div>HTML5&#8242;s canvas tag is a blank slate that allows you to manipulate all sorts things with JavaScript &#8212; everything from complex animations to interactive infographics to videos. For those that want to trick out their images &#8212; including background images set in CSS &#8212; developer Dave Shea has released PaintbrushJS, a lightweight image processing library [...]]]></description>

            <content:encoded><![CDATA[<p><!-- wpautop enabled -->
<p><a href="http://www.webmonkey.com/wp-content/uploads/2010/08/paintbrushjs.jpg"><img src="http://www.webmonkey.com/wp-content/uploads/2010/08/paintbrushjs.jpg" alt="" title="paintbrushjs" width="660" height="344" class="alignleft size-full wp-image-48490" /></a>HTML5&#8242;s canvas tag is a blank slate that allows you to manipulate all sorts things with JavaScript &#8212; everything from complex animations to interactive infographics to videos. </p>
<p>For those that want to trick out their images &#8212; including background images set in CSS &#8212; developer Dave Shea has released <a href="http://github.com/mezzoblue/PaintbrushJS">PaintbrushJS</a>, a lightweight image processing library that can apply various visual filters to images on your page.</p>
<p>Behind the scenes, PaintbrushJS uses the HTML5 canvas tag to apply its effects, automatically inserting canvas tags based on class names. You can set effects and control the amount by adding attributes to your tags.</p>
<p>PaintbrushJS works in any modern browser &#8212; so, of course, IE 8 and below won&#8217;t see the effects.</p>
<p>PaintbrushJS can blur images, add a sepia tone, overlay colors or add noise. For a full list of the effects available, <a href="http://wiki.github.com/mezzoblue/PaintbrushJS/documentation">check out the documentation</a> or head over to the <a href="http://mezzoblue.github.com/PaintbrushJS/demo/">demo page</a> to see it in action. If you&#8217;d like to experiment with the effects, you can <a href="http://github.com/mezzoblue/PaintbrushJS">grab PaintbrushJS from its home on Github</a>.</p>
<p><strong>See Also:</strong><br/></p>
<ul>
<li><a href="http://www.webmonkey.com/2010/08/tip-and-tricks-for-better-html5-canvas-animations/">Tips and Tricks for Better HTML5 Canvas Animations</a></li>
<li><a href="http://www.webmonkey.com/2010/08/flashy-html5-experiments-point-to-webs-future/">Flashy HTML5 Experiments Point to Web&#8217;s Future</a></li>
<li><a href="http://www.webmonkey.com/2010/08/deviantarts-muro-drawing-app-is-pure-html5-awesomeness/">DeviantArt&#8217;s Muro Drawing App Is Pure HTML5 Awesomeness</a></li>
</ul>
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        <slash:comments>1</slash:comments>

        
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    <item>
        <title>Image Types Duke Out Over Quality And File Size</title>
        <link>http://www.webmonkey.com/2008/11/image_types_duke_out_over_quality_and_file_size/</link>
        <comments>http://www.webmonkey.com/2008/11/image_types_duke_out_over_quality_and_file_size/#comments</comments>
        <pubDate>Wed, 12 Nov 2008 20:58:09 +0000</pubDate>

                <dc:creator>Adam Duvander</dc:creator>

        <guid isPermaLink="false">http://www.webmonkey.com/blog/imagetypesdukeoutoverqualityandfilesize</guid>
        		<category><![CDATA[Visual Design]]></category>
		<category><![CDATA[Web Basics]]></category>
		<category><![CDATA[gif]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[jpeg]]></category>
		<category><![CDATA[jpg]]></category>
		<category><![CDATA[png]]></category>
        <description><![CDATA[The age-old image type debate is going on over at Reddit. What used to be mostly JPG versus GIF now puts JPG up against PNG. Yahoo&#8217;s Stoyan Stefanov recently had a series on image optimization. His breakdown on page weight was particularly fascinating. Google&#8217;s home page is 75% image, weight-wise, because there&#8217;s very little to [...]]]></description>

            <content:encoded><![CDATA[<p><!-- wpautop enabled --><img class="blogimg" src="http://howto.wired.com/mediawiki/images/Png-vs-jpg.png" alt="PNG vs JPG" />The age-old <a href="http://www.reddit.com/r/programming/comments/7cvej/png_vs_jpeg/">image type debate</a> is going on over at Reddit. What used to be mostly <a href="/2010/02/Web_Graphics_for_Beginners/">JPG versus GIF</a> now puts JPG up against PNG.</p>
<p>Yahoo&#8217;s Stoyan Stefanov recently had a series on image optimization. His <a href="http://yuiblog.com/blog/2008/10/29/imageopt-1/">breakdown on page weight</a> was particularly fascinating. Google&#8217;s home page is 75% image, weight-wise, because there&#8217;s very little to it besides the logo and search box.</p>
<p>Stefanov also posted a good <a href="http://yuiblog.com/blog/2008/11/04/imageopt-2/">run-down on file types</a>, which is less snarky than the opinionated-but-useful Reddit thread. But for quick fun, see the <a href="http://lbrandy.com/blog/2008/10/my-first-and-last-webcomic/">image type comic</a> that the Reddit folks are discussing.</p>
<p>While I love PNG for its clarity, I often end up choosing JPG for screenshots on Webmonkey because of size. PNG is often 10x the JPG version, with little loss in quality.</p>
<p><strong>But aren&#8217;t we all on broadband now?</strong> According to a <a href="http://www.pewinternet.org/ppf/r/257/report_display.asp">recent study</a>, no. Just over half of Americans have home broadband connections. However, <a href="http://www.websiteoptimization.com/bw/0809/">another study</a> shows that 90% of active users have fast connections.</p>
<p>That said, Mobile use is expected to increase, and its speeds are not nearly up with broadband. Plus, if you&#8217;re serving bigger images from your own server, you have to pay for that bandwidth, which can add up with significant traffic. All this means image optimization is still relevant, even when many do have access to fast connections.</p>
<p><strong>See also:</strong></p>
<ul>
<li><a href="http://www.webmonkey.com/blog/Microsoft_s_HD_Photo_Format_Could_Replace_JPEG">Microsoft&#8217;s HD Photo Format Could Replace JPEG</a></li>
<li><a href="http://www.webmonkey.com/blog/Solving_Internet_Explorer_s_PNG_Shortcomings_with_JavaScript">Solving Internet Explorer&#8217;s PNG Shortcomings with JavaScript</a></li>
<li><a href="/2010/02/Site_Optimization_Tutorial_-_Lesson_1">Site Optimization Tutorial</a></li>
</ul>
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            <wfw:commentRss>http://www.webmonkey.com/2008/11/image_types_duke_out_over_quality_and_file_size/feed/</wfw:commentRss>
        <slash:comments>0</slash:comments>

        
    </item>
    
    <item>
        <title>Make a Cropping Tool For Your User Avatars</title>
        <link>http://www.webmonkey.com/2008/09/make_a_cropping_tool_for_your_user_avatars/</link>
        <comments>http://www.webmonkey.com/2008/09/make_a_cropping_tool_for_your_user_avatars/#comments</comments>
        <pubDate>Fri, 05 Sep 2008 23:55:34 +0000</pubDate>

                <dc:creator>Adam Duvander</dc:creator>

        <guid isPermaLink="false">http://www.webmonkey.com/blog/makeacroppingtoolforyouruseravatars</guid>
        		<category><![CDATA[Visual Design]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[thumbnails]]></category>
        <description><![CDATA[Now your site can be like Flickr, at least in one aspect. Create a cropping tool to let your users decide what part of their profile photo becomes their avatar to represent them across the site. UvumiTools Crop is a small JavaScript library that runs on top of the Moo framework. You have control over [...]]]></description>

            <content:encoded><![CDATA[<p><!-- wpautop enabled --><img class="blogimg" src="http://howto.wired.com/mediawiki/images/Crop-example.jpg" alt="UvumiTools Crop in action" class="full" /></p>
<p>Now your site can be like Flickr, at least in one aspect. Create a cropping tool to let your users decide what part of their profile photo becomes their avatar to represent them across the site.</p>
<p><a href="http://tools.uvumi.com/crop.html">UvumiTools Crop</a> is a small JavaScript library that runs on top of the Moo framework. You have control over how the crop tool looks and acts. For example, you decide whether to require a specific aspect ratio, or whether you require a minimum size.</p>
<p>One big caveat with this one: it&#8217;s only the interface to select a piece of the image. You still need some sort of server-side script to do the actual cropping. At least now you can make the process look good to your user.</p>
<p><strong>See also:</strong></p>
<ul>
<li><a href="http://www.webmonkey.com/blog/One_Man_Photoshop:_Pixlr_is_Slick">One Man Photoshop: Pixlr is Slick</a></li>
<li><a href="http://www.webmonkey.com/blog/Bring_Some_Bling_to_Your_Web_Galleries_With_FancyZoom">Bring Some Bling to Your Web Galleries With FancyZoom</a></li>
<li><a href="http://www.webmonkey.com/blog/Fix_Up_Those_Holiday_Photos">Fix Up Those Holiday Photos</a></li>
</ul>
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    </item>
    
    <item>
        <title>One Man Photoshop: Pixlr is Slick</title>
        <link>http://www.webmonkey.com/2008/08/one_man_photoshoop_pixlr_is_slick/</link>
        <comments>http://www.webmonkey.com/2008/08/one_man_photoshoop_pixlr_is_slick/#comments</comments>
        <pubDate>Tue, 19 Aug 2008 20:44:11 +0000</pubDate>

                <dc:creator>Adam Duvander</dc:creator>

        <guid isPermaLink="false">http://www.webmonkey.com/blog/onemanphotoshooppixlrisslick</guid>
        		<category><![CDATA[Software & Tools]]></category>
		<category><![CDATA[Visual Design]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[photoshop]]></category>
        <description><![CDATA[New online image editor Pixlr is closer to Photoshop than web-based Adobe&#8217;s Photoshop Express. And Pixlr was created by one person. Sweden-based developer Ola Sevandersson spent a year writing&#8211;and re-writing&#8211;his Flash-based image editor. He also maintained a full-time job as the development manager for a Swedish web community. The reason Pixlr feels so much like [...]]]></description>

            <content:encoded><![CDATA[<p><!-- wpautop enabled --><img class="blogimg" src="http://howto.wired.com/mediawiki/images/Pixlr-screen.png" alt="Pixlr edit window" class="full" /></p>
<p>New online image editor <a href="http://pixlr.com/">Pixlr</a> is closer to Photoshop than web-based Adobe&#8217;s Photoshop Express. And Pixlr was created by one person.</p>
<p>Sweden-based developer Ola Sevandersson spent a year writing&#8211;and re-writing&#8211;his Flash-based image editor. He also maintained a full-time job as the development manager for a Swedish web community.</p>
<p>The reason Pixlr feels so much like a desktop app may be its menus. The standard top bar begins with File. Creating new images, or loading from your computer occurs via this menu, and it doesn&#8217;t feel buggy (except I cannot load in an image now, which could be caused by all the attention this project is receiving today). Other online image editors use HTML forms for uploading, or partially implement the desktop menu metaphor.</p>
<p>Maybe the best part: Pixlr is the only online image editor I&#8217;ve seen that has layers, which is a necessary feature for all but the most basic of edits. Yes, there are still some features missing, but this is already more usable for me than Photoshop Express, and other online photo editors. See links to our coverage of Pixlr&#8217;s competitors at the bottom of this post.</p>
<p><img class="blogimg" src="http://howto.wired.com/mediawiki/images/Pixlr-ola.png" alt="Pixlr creator Ola Sevandersson" />Webmonkey had a chance to talk to Sevandersson about Pixlr, his development process, and what he has planned for the tool.</p>
<p><strong>How is Pixlr different from Photoshop Express?</strong></p>
<p>The difference between PSX [Photoshop Express] and Pixlr is that while Adobe doesn&#8217;t want to create a free online replacement tool for their Photoshop Elements and other licensed software I just want to create an online tool that will satisfy the 80% of the photo enthusiasts needs. I am well aware of that it&#8217;s much more work left to do before Pixlr will accomplish what Elements do, but this is just the first beta launched.</p>
<p><strong>How long did it take you to write Pixlr?</strong></p>
<p>Yes, the first line of code was written in august 2007, but it was not full time and done by a single person. The code is rewritten several times to get the overall performance up and the app to work. To get the performance up and keep the size down I have written all of the controls my self and not used the built in flash controls.</p>
<p><strong>Any plans to make money? A year is a long time for just a labor of love&#8230;</strong></p>
<p>All you need is love and I love bitmap algorithms. The plan for Pixlr is to license the techniques and do small app spin-offs&#8217;, and there is some ides of a PRO app (Maybe on the desktop?).</p>
<p><strong>What other features are coming soon?</strong></p>
<p>Crop tool, text tool and more auto adjustments are the first things in the development plan. API and other development tools are on the wish list too.</p>
<p>The dotted line [to show selection as the user drags the mouse] will be added soon. Some features was ignored in this release, I just wanted to get the application out to the public so I could get some feedback and know if I was going in the right direction with the product.</p>
<p><strong>See also:</strong></p>
<ul>
<li><a href="http://www.webmonkey.com/blog/Adobe_Photoshop_Express_Puts_the_Power_of_Photoshop_Online">Adobe Photoshop Express Puts the Power of Photoshop Online</a></li>
<li><a href="http://www.webmonkey.com/blog/Picnik_API_Offers_Photo_Editing_Tools_for_any_Website">Picnik API Offers Photo Editing Tools for any Website</a></li>
<li><a href="http://www.webmonkey.com/blog/FotoFlexer_Tricks_Out_Online_Photo_Editing_With_Desktop-Style_Tools">FotoFlexer Tricks Out Online Photo Editing With Desktop-Style Tools</a></li>
<li><a href="http://www.webmonkey.com/blog/Fix_Up_Those_Holiday_Photos">Fix Up Those Holiday Photos With Phixr</a></li>
</ul>
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        <title>Rafael Library Paints a Pretty UI Future</title>
        <link>http://www.webmonkey.com/2008/08/rafael_library_paints_a_pretty_ui_future/</link>
        <comments>http://www.webmonkey.com/2008/08/rafael_library_paints_a_pretty_ui_future/#comments</comments>
        <pubDate>Mon, 11 Aug 2008 21:25:36 +0000</pubDate>

                <dc:creator>Adam Duvander</dc:creator>

        <guid isPermaLink="false">http://www.webmonkey.com/blog/rafaellibrarypaintsaprettyuifuture</guid>
        		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Visual Design]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[svg]]></category>
		<category><![CDATA[vml]]></category>
		<category><![CDATA[XML]]></category>
        <description><![CDATA[Rich interfaces may be easier with the new Rafa&#235;l JavaScript library. Programmer Dmitry Baranovskiy created the library to make it easy to create&#8211;and alter&#8211;vector graphics. Using Rafa&#235;l, you can create shapes, apply rotations, and more. The library&#8217;s coolest demo has to be the image reflection: Every bit of what is created by Rafa&#235;l is a [...]]]></description>

            <content:encoded><![CDATA[<p><!-- wpautop enabled -->Rich interfaces may be easier with the new <a href="http://dmitry.baranovskiy.com/raphael/">Rafa&euml;l JavaScript library</a>. Programmer Dmitry Baranovskiy created the library to make it easy to create&#8211;and alter&#8211;vector graphics.</p>
<p>Using Rafa&euml;l, you can create shapes, apply rotations, and more. The library&#8217;s coolest demo has to be the <a href="http://dmitry.baranovskiy.com/raphael/reflection.html">image reflection</a>:</p>
<p><img class="blogimg" src="http://howto.wired.com/mediawiki/images/Raphael-reflection.png" alt="Image reflection in Rafa&euml;l" class="full" /></p>
<p>Every bit of what is created by Rafa&euml;l is a DOM object. You can add events and create animations by modifying the objects. It&#8217;s a slick little library (only 18K compressed) that could be a foundation for doing some neat things using standardized code and no plugins.</p>
<p>The library uses scalable vector graphics (SVG) and Vector Markup Language (VML), so it works in all modern browser (plus IE 6!).</p>
<p>Check out the <a href="http://dmitry.baranovskiy.com/raphael/reference.html">language reference</a> and then see what you can create in the <a href="http://dmitry.baranovskiy.com/raphael/playground.html">playground</a>, which lets you test Rapha&euml;l JavaScript calls live.</p>
<p><strong>See also:</strong></p>
<ul>
<li><a href="http://www.webmonkey.com/blog/Ecma_Approves_OpenXML_Standard">Ecma Approves OpenXML Standard</a></li>
<li><a href="http://www.webmonkey.com/blog/Pixel%3A_Photoshop_for_the_Linux_Crowd">Pixel: Photoshop for the Linux Crowd</a></li>
<li><a href="http://www.webmonkey.com/blog/Meet_Bon_Echo_(For_Real_This_Time)">Meet Bon Echo (For Real This Time)</a></li>
</ul>
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