Apple posted a showcase of “HTML5 and web standards” on its website Thursday that highlights the level of support for the emerging standard in the company’s Safari and Mobile Safari browsers.
It’s nice to see Apple (or anyone for that matter) talking about HTML5 and mentioning more than just video. The site showcases HTML5 audio and canvas elements, as well as CSS 3 transitions and typography tools. It also has a nice photo gallery that looks and behaves just like former Apple designer Mike Matas’ amazing photo-gallery site.
Unfortunately, the way Apple presents the showcase, you would think Safari is the only web browser that supports these new web standards.
In fact, visit the site with any other browser and you’ll get a message telling you to download Safari. Surely your browser must be inadequate? Actually, your browser is probably capable of handling the showcase just fine, but ultimately the showcase isn’t about web standards: It’s about Apple’s version of web standards.
Apple is detecting the user-agent string (the bit of identifying data your browser passes to a web server when it requests a page) and only allowing Safari users to see the galleries. Other browsers are effectively cut off, regardless of the fact that many can render them just fine.
Worse, Apple’s CSS code uses only WebKit-specific selectors — for example,
-webkit-border-radius instead of the actual CSS 3 selector
border-radius. WebKit is the open source engine that powers Safari and Google Chrome. Firefox, IE and Opera can’t understand this code as clearly.
So much for web standards. Not only is user-agent sniffing absolutely the wrong way to determine the HTML5 capabilities of the current user, the implicit suggestion is that HTML5 is something only Apple supports.
Microsoft recently published its own HTML5 showcase to hype the coming release of Internet Explorer 9, and its demo pages are viewable (and work) in any non-IE browser with the proper support. Mozilla’s HTML5 demo pages are geared to work with experimental builds of Firefox, but at least other browsers aren’t blocked, and most of the demos actually work in Chrome.
To test Apple’s demos in other browsers, we spoofed the user agent in Firefox and Chromium and found that, while several examples do indeed fail in Firefox, most worked just fine. Naturally, everything works without issue in Chromium, because it uses the same WebKit rendering engine as Safari. Apple is being disingenuous by making its browser seem more compelling than others. That’s not surprising, but we’d be disappointed to see independent developers follow suit. [Update: As several commenters, and John Gruber point out, the version WebKit that Chromium uses doesn't yet support all of CSS 3's 3D transforms, which renders this demo incomplete, though still functional, in Chrome/Chromium.]
So how should you detect whether the current browser can display whatever bit of HTML5 or CSS 3 you’re using? The long-established best practice is to detect for features, not browsers. To find out which features are available in the current browser isn’t hard — there are even several free, open source libraries out there that do just that.
There are however, some cases where Modernizr might be overkill. For example, if you just want to embed some HTML5 video, you only need to detect one element. If Modernizr isn’t right for your project, check out Mark Pilgrim’s list of ways to detect HTML5 elements. The list of elements and how to detect them is an appendix to Pilgrim’s book in progress, Dive Into HTML5.
The list isn’t just elements, though it does cover those as well. But it also shows you how to detect API support for things like offline storage or geolocation, as well as SVG, SVG-in-HTML and even which video codec the current browser supports.
One thing Pilgrim doesn’t cover is CSS 3 features (CSS 3 != HTML5). To detect which CSS 3 features are available in the current browser you can use Modernizer or you can roll your own code using a library like jQuery, which includes a
support() method to check a wide range of browser features before executing code.