All posts tagged ‘wiki’

File Under: Glossary


Vector graphics produce images using mathematically generated points, lines and shapes that are rendered on a computer. The result is a file much smaller than a bitmap, which is easier to send and download over tight bandwidth connections. In addition, a vector file can be resized and manipulated without distorting the image. Macromedia’s Flash produces vector graphics, and most browsers now support vector graphics.

File Under: HTML

Send HTML-Formatted E-mail

A wedding of linkable web pages and regular e-mail, HTML e-mail is a growing medium for Internet communications, and it’s getting easier to use.

HTML e-mail brings the power of the web browser to your e-mail inbox. Maybe you receive daily newsletters, weather updates, gardening tips, or whatever with pictures, fancy text and backgrounds and clickable links? That’s HTML e-mail. All the information and delivery ease of an e-mail but with the look and feel of a web pages.

With a basic knowledge of web design and a touch of e-mail savvy, you, too, can offer your own content in this format.

Continue Reading “Send HTML-Formatted E-mail” »
File Under: UI/UX

Information Architecture Tutorial – Lesson 3

Site Content

Now that you know what your site is going to be about and who it is for, you are ready to pinpoint what it will contain. Everyone around you is starting to get ideas, and some of them may even have a mental image of what the site should look like. You need to harness this creative energy and channel it into a productive process. You already have an agreement on the goals and audience, and you will be using the process that everyone is familiar with by now.

The point of this part of the information-architecture process is to gather the pieces for creating the structure and organization of the site. You will need to answer two questions:What pieces of content does the site need? What sorts of functionality will be required? Think of it this way:If you want to build a spaceship out of Legos, you need to pick out all of the pieces you will be using. These pieces represent the content. If you want your Legos to do things, you need to choose which motors and processors you need (yes, Legos are computerized in this exercise). These pieces represent the functionality.

In order to harness all the ideas about how the site will work, create a list of the content and functional requirements. Then reach a consensus on how this content will be grouped and labeled. A side effect of this process is to create a content list or inventory, which is the basis for the site structure.

Continue Reading “Information Architecture Tutorial – Lesson 3″ »
File Under: JavaScript, Programming

Advanced JavaScript Tutorial – Lesson 5

Wow – you made it to the last and final lesson! Stunning. As a reward for all your hard work, I’ve made this lesson extremely relaxing – no nitty-gritty code to wrap your mind around and no hairy homework, just coding theory and pointers to resources.

The topics for the day are:

  • Tools to help you write JavaScript
  • Debugging techniques
  • Tips for making your JavaScript code run quickly

Continue Reading “Advanced JavaScript Tutorial – Lesson 5″ »
File Under: Programming

Advanced VI Tutorial

Well, mobile Webmonkey, if you read our article Tutorial:VI Tutorial for Beginners on the basics of vi, you’ve probably jumped feet first into vi practice, discovered that the mouse really doesn’t work, and practiced a little deleting and adding text of your own. But typing jjjjjjjjjjjj and dw might seem a little limited for serious HTML work. This tutorial focuses on what happens when you’ve mastered the basic moves in vi and are ready for a little more functionality. Continue Reading “Advanced VI Tutorial” »